Welcome to Owen's Transport Tycoon Station
Welcome to Owen's Transport Tycoon Station, a site all about Chris Sawyer's fantastic transport simulator, Transport Tycoon. Not familiar with the game? Find out more here!
This site is run by Owen Rudge, a long time TT fanatic, and owner of the Transport Tycoon Forums.
What's On This Site?
The Transport Tycoon Station contains loads of information on the Transport Tycoon games by
Chris Sawyer, and the recent open source developments of TTDPatch and OpenTTD. If you want to improve your rail networks, check out the
Rail Building section. Alternatively, perhaps you're looking for some
hints and tips on other things? The left menu bar offers plenty of advice on every aspect
of the game.
The Transport Tycoon Station is home to a number of Transport Tycoon utilities, including
the Transport Tycoon Saved Game Manager, TTDAlter and
TTDX Editor. In addition, there are a number of other downloads, such as a
variety of saved games and scenarios, plus the music from the game.
Feel free to browse round the site - see the menu on the left hand side for more links.
And if you have any comments, queries or problems, please contact me.
News: TTDX Editor 1.20 released (12th March 2012)
Following in the footsteps of December’s Saved Game Manager update, I have released a new version of TTDX Editor, the first since 2004! The main feature is improved compatibility with modern versions of Windows (although TTDX Editor was less broken in this respect than the Saved Game Manager). The new version also includes a handful of bug fixes and some other minor improvements. If you’re interested, you can download it here.
I’m intending to release a new version of TTDAlter with similar improvements at some point in the future (although I’ve yet to start work on it, and TTDAlter was by far the most complex of my Transport Tycoon utilities). In the longer term, I also would like to work on versions of TTDAlter and TTDX Editor that work with OpenTTD (manipulating GRF files in the case of TTDAlter), but those will both basically involve complete rewrites. Maybe in another 8 years, eh?
Owen Rudge, Webmaster